Now moving on to the editing techniques I'll be using. Starting from the basics, editing is about establishing and destruction of patterns while being the relation of shot to shot.
Using information from my past blogs titled 'Sound design statements part 1(2)' and 'Storyboard- Horror (Comedy)' I know a lot about the overall composition of the sound editing and which shots we will do first.
Some research I've pulled from those is the use of music and quick-paced shots. The difference between trailers one and two will be night and day in the tone and mood it will bring the viewer; so I have to research specific editing techniques and dimensions I can apply to my films.
Starting with the horror, using this website for some extra information: https://academic.oup.com/edinburgh-scholarship-online/book/22033/chapter-abstract/182128847?redirectedFrom=fulltext
This quote from the abstract leads me into the right direction with my research:
"The temporal movements of horror films are fractured and nonlinear. The past threatens to dominate the present and also to shape the future in its own replicated image, which brings stasis. Time loops back and refuses to progress as earlier periods insist on their equal, or superior, validity to the present era."
What I'm taking from this is how horror films are ordered in their temporal relations. The four dimensions of film editing are graphic, rhythmic, spatial, and temporal; temporal being the manipulation of time via editing. It can consist of order, frequency, and/or duration manipulation.
When using temporal relations its really using editing to control time, which in trailers is essential due to the lack of exposition allowed in a trailer, meaning you can't tell the whole film and background of it. I'll be using a temporal dimension to edit Trailer 1 (horror).
The easiest dimension to use for this would be a rhythmic relation, which heavily deals with shot duration continuity and discontinuity.